June 24, 2026 (MLN): Zuma Resources Limited's board of directors, in a meeting held on June 24, 2026, approved three significant corporate actions, including a proposed sub-division of shares, a new remuneration framework, and the incorporation of a wholly-owned gaming subsidiary.
On the share split, the board recommended reducing the face value of each ordinary share from Rs. 10 to Rs. 2, translating into a split ratio of 1:5.
Under the restructuring, the total number of ordinary shares will rise from 14.1m to 70.5m, while the paid-up share capital remains unchanged at Rs141m.
Each shareholder on record as of the effective date to be determined separately will receive five shares of Rs2 each against every one share of Rs10 held.
The necessary amendments to the Memorandum and Articles of Association will be tabled at an Extraordinary General Meeting (EOGM) of shareholders.
The board also approved a remuneration policy and compensation framework covering the Chairman, Chief Executive Officer, Directors, and Senior Management Personnel, aimed at attracting and retaining leadership talent, aligning management incentives with shareholder interests, strengthening corporate governance, and supporting the company's long-term strategic objectives.
In a separate action, the board greenlit the incorporation of a wholly-owned gaming subsidiary to be called Zuma Interactive Studio (Private) Limited, subject to approval of the name by the Securities and Exchange Commission of Pakistan (SECP).
The proposed entity will operate across mobile game publishing and distribution, development and commercialization of digital games, game marketing and user acquisition, intellectual property licensing, esports and digital media, and AI-enabled gaming solutions.
Zuma Resources will hold 100% of the subsidiary's issued share capital.
The Chief Executive Officer and Company Secretary have been authorized to complete all regulatory and administrative formalities and to explore strategic partnerships, acquisitions, and investment opportunities within the gaming space.
The aforementioned information was disseminated through a to Exchange.